Here are a list of games that InJoyLabs have developed, or currently developing.
Cell Surgeon is a mobile touch based puzzle game about killing Viruses.
You play as Doctor Rylus as he and his monkey sidekick Flip sets on a quest to find a cure to the deadly Mega-virus that has been infecting citizens around the world.
Hungry Pets is a casual Puzzle game, where you play as Aphelia the pet-sitter, as she travels from city to city running her personal business in taking care of peoples pets!
Draw a Box is a simple mobile casual game, Inspired by when you are bored, and drawing boxes around desktop icons.
The aim of the game is to draw as many perfect boxes as possible.
Suitable for all ages, anyone can draw a box, but the question is…. how many boxes can YOU draw?
Here are a list of games that we helped make at some Global Game Jams!
When two tribes realize they can’t get along, they agree to meet a specific time and place and battle it out with the help of their beloved gods. Zukacheni is a 2-player puzzle fighting game where you play as followers of giant gods.
Summon arcane symbols from the Solar Incantation Dial™ with ritualistic chants to perform attacks and defeat your opponent!
Developed for Global Game Jam 2016!
TimeBurn is a 2D Platformer, with Puzzle and Time Traveling elements!
In a Burning House, you must save all the trapped Civilians, before they meet their inevitable death.
You have 1 minute to save them all, but you will need to require your Time Traveling abilities to make sure you can save them all in time!
Stranded is a PC game prototype created during Global Game Jam 2014 in Sydney.
Created in 48 hours, the game lets you play as an Alien who has crash landed on Earth and stranded amongst the indigenous tribe.
You must find supplies to repair your spaceship, whilst influencing the indigenous people your ways and beliefs in order to succeed.
Crisopid is casual arcade game about killing Cancer cells!
You take control of a nano-robot that has been injected into a patient’s body to prevent the infected cells from spreading with Melanomas.
Using your laser technology… you must do your best to prevent the inevitable death of the patient.
Here are a list of small prototypes that we experimented with:
Traffic Control is a 2 day prototype, with the intent of creating an entire game based off existing assets from the Asset Store.
The result was a pretty and fun 3D version of the classic Traffic Control game!
JetBears is a prototype developed over 2 weeks. It is meant to be a mobile game, and it was a first practice at the re-skinning game development formula, which was a “trending” technique at the time.
The game, whilst was efficiently developed and visually appealing, lacked a sense of flare or “fun”… and was a formula that seem to have been done a lot already.
The project was put on hold to resume working on other high priority projects.